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Doom 3 platforms
Doom 3 platforms






- Add zBFA generation script on the source code.

#Doom 3 platforms mod#

  • - Fix issue with loading configuration files from mod folders with special characters.
  • - Improve borderless Fullscreen fallback.
  • - Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates.
  • - Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default).
  • - Prevent sys_lang to revert to english if is set manually.
  • - Add audio reverb support using XAudio2.
  • - Force player shadow to be by default active.
  • - Add depth fail stencil shadows (Carmack's Reverse).
  • - Restart video renderer when changing HDR.
  • doom 3 platforms

    - Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7.- Fixed issue with texture vertexcolor shaders.- After activating the ROE artifact (bloodstone) go back to the previous weapon.- Display on console the audio device in use when initializing with OpenAL.- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section.- Make OpenAL initiation more safe and use multireverb.- Add EAX occlusion (using Dhewm 3 occlusion calculations).- Show properly enviro timer using the oxygen HUD.- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS.- Update and improve ThirdPerson View camera calculation.

    doom 3 platforms

    - Fix issue with the -exp launch argument.- Fix an issue with DOOM 2 level labels.- Make zone memory tags more analytical.- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling.- Fix issue with freelook and demo recording.- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods).

    doom 3 platforms

  • - Fixed issue when loading multiple zip files on Classic Doom.
  • - Fix issue with loading huge audio files with XAudio2.
  • - Fix issue with empty ACT sectors on ACTMAP.
  • - Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active.





  • Doom 3 platforms