
- Add zBFA generation script on the source code.
#Doom 3 platforms mod#

- Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7.- Fixed issue with texture vertexcolor shaders.- After activating the ROE artifact (bloodstone) go back to the previous weapon.- Display on console the audio device in use when initializing with OpenAL.- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section.- Make OpenAL initiation more safe and use multireverb.- Add EAX occlusion (using Dhewm 3 occlusion calculations).- Show properly enviro timer using the oxygen HUD.- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS.- Update and improve ThirdPerson View camera calculation.

- Fix issue with the -exp launch argument.- Fix an issue with DOOM 2 level labels.- Make zone memory tags more analytical.- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling.- Fix issue with freelook and demo recording.- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods).

